Monday, December 22, 2008

Move Activation, 12/22/08

This week I'm activating my own Valid Move (yes, technically I can do that) which exists only to fix typoes in the rules. All references to the Scared Piece of Paper now describe the Paper as Sacred.

The paper now reads:

ehird: 7
teucer: 1

Sunday, December 14, 2008

Move activation, 12/14/08

So, I've decided to start activating something every Sunday; this habit will force me to do it at least once a week. This week, the game is brand new - so it's no surprise that it's only got one Valid Move submitted. It creates the following rule, which I have numbered X:

"The Earth Is Nonetheless An Oblate Spheroid Nomic submits to Agora as its benevolent protector. Any protective decree of Agora that targets this nomic takes effect as specified by the rules of Agora."

For the record, I am subscribed to the Agora mailing lists, so if the Ambassador makes a protective decree with Agoran consent a message to one of them that makes it obvious will alert me - but to make sure I don't overlook it, I'd urge any Agorans who are paying attention to einos to post a comment here when any happen.

I don't appear to have to specify this, but the Sacred Piece of Paper now reads:
ehird: 7.

The rules are as follows:

Rule I. Any person (or other apparently sentient entity) in the universe may take part in this game by sending a Valid Move to the Scribe.

Rule II. A Valid Move consists of an email message or something posted on the most recent entry on the einos blog, clearly marked as a move, and containing all of: a suggested change to these Rules expressed clearly and unambiguously (the Proposal), an integer (the Integer), and a name or other set of symbols sufficient to more or less clearly identify a particular person or other apparently sentient entity (the Name).

Rule III. Once a week, or whenever he or she feels like it, the Scribe shall select one of the Valid Moves that have been sent and not yet applied, and apply it. Applying a Valid Move consists of: changing the rules as specified in the Proposal, and writing down the Integer and the Name on the Sacred Piece of Paper. Not very long after Applying a Valid Move, the Scribe shall make available on his or her website a copy of the Move, and the new state of the Rules.

Rule IIII. When a Valid Move is Applied, the person (or other apparently sentient entity) named by the Name in the Move shall receive five Points.

Rule V. Whenever there are two Integers recorded on the Scared Piece of Paper which have the same Name, the Integer/Name pair with the smaller Integer shall be erased from the Paper (if the Integers are equal, one shall be erased at random).

Rule VI. Whenever there are three Integers recorded on the Scared Piece of Paper which have different Names, the entity picked out by the Name associated with the second-highest Integer shall receive ten Points (or, if two or more of the Integers on the Paper are equal, the entities picked out by each of the Integers in the set of equal Integers shall receive twenty Points), and the three Integers and Names shall be erased.

Rule VII. The entity which has the most Points at any given instant is the current Champion of the Game, and has the right to brag.

Rule VIII. The Scribe is teucer.

Rule IX. The name of this Nomic game is "The Earth Is Nonetheless An Oblate Spheroid Nomic".

Rule X. The Earth Is Nonetheless An Oblate Spheroid Nomic submits to Agora as its benevolent protector. Any protective decree of Agora that targets this nomic takes effect as specified by the rules of Agora.

Saturday, December 13, 2008

Rules

Rule I. Any person (or other apparently sentient entity) in the universe may take part in this game by sending a Valid Move to the Scribe.

Rule II. A Valid Move consists of an email message or something posted on the most recent entry on the einos blog, clearly marked as a move, and containing all of: a suggested change to these Rules expressed clearly and unambiguously (the Proposal), an integer (the Integer), and a name or other set of symbols sufficient to more or less clearly identify a particular person or other apparently sentient entity (the Name).

Rule III. Once a week, or whenever he or she feels like it, the Scribe shall select one of the Valid Moves that have been sent and not yet applied, and apply it. Applying a Valid Move consists of: changing the rules as specified in the Proposal, and writing down the Integer and the Name on the Sacred Piece of Paper. Not very long after Applying a Valid Move, the Scribe shall make available on his or her website a copy of the Move, and the new state of the Rules.

Rule IIII. When a Valid Move is Applied, the person (or other apparently sentient entity) named by the Name in the Move shall receive five Points.

Rule V. Whenever there are two Integers recorded on the Scared Piece of Paper which have the same Name, the Integer/Name pair with the smaller Integer shall be erased from the Paper (if the Integers are equal, one shall be erased at random).

Rule VI. Whenever there are three Integers recorded on the Scared Piece of Paper which have different Names, the entity picked out by the Name associated with the second-highest Integer shall receive ten Points (or, if two or more of the Integers on the Paper are equal, the entities picked out by each of the Integers in the set of equal Integers shall receive twenty Points), and the three Integers and Names shall be erased.

Rule VII. The entity which has the most Points at any given instant is the current Champion of the Game, and has the right to brag.

Rule VIII. The Scribe is teucer.

Rule IX. The name of this Nomic game is "The Earth Is Nonetheless An Oblate Spheroid Nomic".

Background

Quite a long time ago there was a game of Nomic called "The Curvature of the Earth is Overwhelmed by Local Noise Nomic" which had the interesting feature that there was no set list of players that you had to join or leave. Suggested rules could be submitted by anyone at any time, and the Scribe would regularly pick some to implement.

The original ceolnn had two games, each with a defined endpoint; game two began with a stripped-down version of the final rules from game one. There was never a third game. Seven years have passed since end of the second game.

The Earth Is Nonetheless An Oblate Spheroid Nomic (einos) is based on rules derived from the initial rules of ceolnn.

Followers